Call of Duty: Ghosts
Ghosts revolves around Logan, (The PC), his brother Hesh, and their combat trained canine, Riley as they work with a group of special force soldiers known as Ghosts, due to their incredible stealth hit, hit, hit again, and walk away tactics. The South American nations have formed a Federation and take control of an American defense satellite causing mass destruction. The Ghosts are given the task to stop the Federation from making more of the weapon satellites and laying waste to the US at will. Most of Ghosts takes place on the west coast and in the jungles of South America. There are a few scenes involving more exotic locations.
Graphically Ghosts, which was released in 2015, is infinitely superior to the previous COD games The graphics are much more photo realistic and the action is smoother and more refined. Modern and some sci-fi weaponry round out the models.
Sound-wise, Ghosts lives up to its predecessors. Full voice Acting and realistic sounds permeate the game. A few big-name actors grace the cast as usual and, along with the graphics, give the illusion of a dystopic war movie.
The Control of Ghosts continues the COD nightmare. Sure, the character is easy to control, and the vehicles are a huge improvement from previous entries, but it remains the same, "Where the fuck am I being shot from?!?" and now adds a healthy dose of, "I can't tell the difference between my guys and the enemies" and "Where the fuck am I supposed to GO??!" The multi-player element of Ghosts remains the shit-show of mismatching that CoD is famous for. Whoever thought putting beginner players and matching them with kids who do nothing but play these games is a dick of the highest order.
Summing Up:
Story: 5/5: It's a really good war story. It has a damn good plot and there are moments of genuine fun.
Graphics: 4/5: I'm knocking a point because you can't tell who the bad guys are a good chunk of the time, but outside of that top-notch.
Sound: 5/5: If a game has actors who actually you know--act--that can make the whole experience. As long as something else doesn't dick it up.
Control: 2/5: I'd give it a 1/5 if not for the novelty of playing as the dog and how goddamn fun the tanks were. Fuck the shark level. And really, consider a colonoscopy over the Multi-player. It'll be a more pleasant experience.
Playability: 3/5: A surprisingly high rating. The actual average is 4/5 but I'm docking a point for the MULTITUDE of control/interface issues just out of general principal. The story is great fun. I would watch it as a movie. I'd read it as a book.
I'd play it again as a better game. You get the idea. The game play is frustrating as all hell. Inability to see targets, inability to see goals, and suckiness of the Multi-Player hurt it (and most of the CoD games) irreversibly) In many ways it is better than previous entries, (I died a lot less this time so that was less frustrating) but in the battles even the simplest of stealth techniques fail you and in a game that's supposed to be about stealthy special force soldiers that's unforgivable.